Q

Note: This characters wiki contains SPOILERS for I Expect You To Die. Turn back if you wish to avoid them!
Q is the agent/player's boss.

The player's boss is voice by Jared Mason, who is also a writer of the I Expect You to Die series.

Tutorial lines
[New game] (Note! The tutorial lines may change with the controller/system you use to play)

Welcome to the enhanced operative division! I am your assigned handler and support agent. We're going to be fast friends, I have, no doubt.

Your 'new' implants allow you to use telekinetic abilities to manipulate the world around you.

Back when I was a field agent, we had to pick things up the old fashioned way. *sigh* Fumbling for it after our third martini...

I find testing your spine to be an absolute joy, don't you? Try leaning left.

Sometimes our agents need to lean both directions. Try leaning right, now.

Now that we're finished with calisthenics, let's move on to dexterity. Press the button under your index finger.

(Or alternatively: Now that we're finished with calisthenics, let's move on to dexterity. The current slide illustrates how to activate switches. Shall we put it to the test? Look at the radio to your left. See if you can change the station by clicking the buttons with your index finger.)

You found the trigger button. Fully extending that same index finger, is what we call "pointing." Very useful for... pressing buttons. Turn your head to the left. Try pressing one of the buttons on the radio there.

(Mix of this line and the next: Your ability to push buttons is beyond reproach, agent. But what about your ability... To pick things up? Fortunately- as the current slide shows -we're flexible. You can pick things up by using your index finger on the trigger button, or your middle finger, on the grip button. Amazing, I know, they both work. I left you a very cryptic note by the projector. Try picking it up.)

It seems you have a grip on those controls. I left you a very cryptic note by the projector. Try picking it up using the grip, or trigger button.

Good, now, I don't normally condone the use of fire indoors... but, what the hell. Pick up the lighter on your left, and use your left hand to press the Y button or right hand to press the B button to light it. Use Y or B to burn the note.

(I don't... Normally condone the use of fire indoors... Eeeh pick up the lighter on your left. Then press the touchpad to light it. Then, burn the note.)

Excellent. Let's practice aiming with your new telekinetic powers. Push forward on the thumb stick. It's below your thumb. The circle that appears is where you're aiming. If it turns blue, you can pick up the object, by using the grip button. Pick up the object we just sent you through the door.

(Excellent. Let's practice aiming with your new telekinetic powers. Pressing the touchpad will activate them. The circle that appears is where you're aiming. If it turns blue, you can pick up the object in the same manner that you grab objects nearby. Pick up what we just sent you through the door.)

Now that you have the target, pull the thumb stick toward you -or down- to move the target. The desk looks like a good place for a target. Move it there.

(Now that you have the target, you can relax your thumb. Move the target closer by flicking your thumb down the touchpad. Give it a good flick. Or a swipe. Swipe left to right, right to left. Go ahead and experiment. We're very flexible.)

You're a natural. While still holding the target with the grip button, let go of the thumb stick, and use your thumb to press the A button. That's the button closer to you. The target will hover, in the air. Try hovering the target over the fake plant to your left.

(You're a natural! While still holding the target, move your thumb to press the "hover" or "menu" button. It's right above the touch pad. The target will hover in the air. Try hovering the target over the fake plant to your left.)

Well done. I wish we could afford real plants, but our dry martini budget is disproportionate to, well, everything else. Now, try to hover another target over the chair in front of you.

Excellent work. Let's try, one more, if you're feeling frisky. Hover the third target over the round table to your right.

Well placed. Now, there's only one thing we do to targets around here. Well- two if you count placing them. Pick up the gun next to you and try shooting a target by pressing the B or Y button with your thumb.

(Well placed. Now, there's only one thing we do to targets around here. Well- two if you count... Hovering them... Pick up the gun next to you and try shooting a target by pressing the touchpad.)

Great shot! Now, try to shoot another target. You're being graded.

Only one target left. Will you pass this rigorous test?

You've passed the test! Now, opening drawers and compartments will be instrumental in navigating the various desks you may encounter on your... dangerous missions. Grab the top drawer handle to your right, with the grip button and open it. It contains more details about your implants you may want to read later.

(Opening drawers and compartments will be instrumental in navigating the various desks you may encounter on your... dangerous missions. In case you forgotten how to grab, the training slides should serve as a great reminder. Grab the top drawer handle to your right, and pull it open. It contains more details about your implants you may want to read later.)

[Or, upon replay of tutorial:]

[Towards the beginning of the tutorial replay] Alright then, let's make sure your implants are working properly. We wouldn't want any incidents to tarnish our... perfect track record.

[After finishing the replay of the tutorial:] You're in tip top shape. I dare say we could double your workload. But we'd never do that... Would we? No... Well...

[After the tutorial:]

Excellent. I'll unlock the training slide reel from the projector, after you retrieve your new mission from the door.

(Repeated instructions of the above: To unlock the training slides, grab your first mission from the door.)

Well done. Feel free to explore your new office. When you're ready, put in "Operation: Friendly Skies," to begin that mission.

Operation: Friendly Skies
[Friendly Skies introduction briefing:]

We're calling this mission... Operation: Friendly Skies. I hope you like cars. And airplanes. And cars in airplanes. Dr Zor, corporate billionaire by day, underhanded villain by night, has a cargo plane scheduled to depart for Zanzibar this very evening. We need you infiltrate the plane before it takes off, gain access to the vehicle held within, and drive it right off the airplane. Our intel assures us, Zor's car is equipped to handle a fall from any height. So we're almost positive, you won't die.

Press the start button, to begin your mission.

[Operation: Friendly Skies]

You may be wondering why this car can never reach Zanzibar. It has some of the most high tech weaponry in Dr Zor's considerable arsenal. Naturally, we'd like to poke at it a bit. Drive it off the plane, and may just earn that vacation you're always on about.

Hah-ho, the old ticking bomb. I'm partial to plastic explosives myself, but you must respect the classics. I believe defusing bombs is covered in basic training, yes?

A bit unconventional, but, then again, convection never was your strong suit. You'd better drive the car off the plane before something else explodes.

Another successful mission. Now, about that vacation. I'm afraid, I lied about that. But I believe hard work is it's own reward, don't you?

We've finished dissecting Zor's car, and only two technicians died in the process. A new record. A few of Zor's car phone messages were from the head of a pharmaceutical company, that produces lady shampoo. I hope they have plenty on hand, because things are about to get hairy... and... Dirty. Thus the- t-the need for the shampoo. Anyway, your next mission is waiting for you at the door, when you're ready.

Operation: Squeaky Clean
[Squeaky Clean introduction briefing]

Zor's people recognize you now, so you'll be going undercover for this mission. I hope you're not scared of heights. Data retrieved from Zor's car confirms information linked to us from a Dr. Linkon. We've also heard news that Zor's lieutenant, Daniel Sans, has been researching a super virus. We need you to infiltrate the lab, and destroy that virus.

[Operation: Squeaky Clean]

We believe Zoraxis is creating a deadly super virus. We know Zor wants revenge on the agency, but this is a tad extreme. Get into that lab, and I'll walk you through making an anti virus.

Full disclosure, agent: I don't really know, how to make an anti virus. However, Shawn in HR says you tested well in chemistry so, give it a go. Save millions of lives and... Don't blow yourself up!

Agent. You've been spotted. Quick! Act naturally.

[If the player is able to fool the guard:]

All clear. They bought the window washer routine. It seems you have a job if this whole... Secret Agent thing falls through.

[If not:]

It appears the guard didn't buy it.

[If the player is able to scare the guard away with gun fire:]

They ran off. I always knew you were intimidating. It's your... stoic silence.

Agent, if that rocket launches with an active virus, millions will die! Neutralize that virus now.

Well done agent! There will be no outbreak today. Let's get you out of there.

A bit of bad news. Your test scores for window washing came back. It seems breaking a window is generally frowned upon, while washing it. But, hey, what's a broken window to saving five hundred thousand two hundred and thirty six (500,236) lives? ...Quite a bit actually. It's, coming out of your paycheck.

While not discreet you did get the job done. Though, I suppose discretion went out the window, with Zor's explosive dirigibles with the Kamens last year. Ah, the prettiest explosions are always the messiest...

Operation: Deep Dive
[Deep Dive introduction briefing]

Your next mission will take you to the beautiful Caribbean, but this is no vacation. I already told you we can't afford that! You'll need to destroy Zor's top secret submarine, but don't count on using an escape pod. We find those things at the bottom of the ocean all the time. The people inside are usually p-retty dead.

[Operation: Deep Dive]

Our communications are back online, agent. Signal us to let us know your location.

Ahh there you are, agent. We thought we lost you to the wilds of the Caribbean. We're approaching your position now.

I hate to say I told you so- No... Wait... I love to say that! I told you so, agent! But your love of escape pods, clearly clouded your judgment!

The coordinates you transmitted from the sub, before you gave it the old "TNT Ta-Ta," pointed to a hunting lodge in the alps. Don't ask me why submarine coordinates lead to the mountains. I couldn't even begin to want to understand it.

Operation: Winter Break
[Winter Break introduction briefing]

The alps are now for scenic vistas, prestigious skiing, and hidden hunting lodges. I'll give you one guess as to which one you'll be enjoying during your trip. If you guess the hidden hunting lodge; you win the grand prize! Which is a trip to a hidden hunting lodge. We believe Zor's working on a secret machine. Infiltrate the lodge, and find that machine.

[Operation: Winter Break]

You've certainly made yourself comfortable in Zor's private hunting lodge. I hear that the agency is handing out lodges just like this one to any agent who finds the new machine Zor is working on. If I were you, I'd find that machine.

[If the player starts messing with the crossbow bear's arm]

Moving that bear's arm may give you paws agent, but it won't stop Zor.

This doesn't bode well...

It's just as we feared. Zor's new device appears to have the power to effect gravity. You must destroy that machine.

Zor certainly knows you're there now. We're sending a helicopter to extract you. That machine must be destroyed before it arrives.

Your helicopter's arrived, but it can't get close until you destroy that machine.

Nicely done. There's nothing like an explosive finish to foil a villain's plan once and for all. Now grab that retrieval line, and we'll get you out of there.

It's a shame to see such a lovely lodge ruined like that, especially considering we had to cut the "Lodge Reward Program" I told you about earlier. It turns out, we don't have the budget to hand out lodges all willy-nilly! Still though, well done.

Operation: First Class
I have good news, agent. As everyone knows, you are my third favorite field operative, and as such, I managed to find some money in the budget for that vacation you always mention after nearly dying. Grab the new reel in the door and we'll be off and running.

[First Class introduction briefing]

Now, because I have a passing fondness for you, I've booked you on a luxurious train ride across India. From Deli all the way to the vacation wonderland that is Shim-la. You can... Thank me later. Indeed my fleeting appreciation for you knows no bounds. Enjoy the views and the first class treatment. Honestly I'm quite jealous, but some of us have to keep the world safe while your off gallivanting across India. *Sigh* Enjoy your vacation.

[Operation First Class]

Oh, how I do love leaving voice messages! *ahem* Since this is an unsecured line, here's a... Clever little riddle. "Buttons, buttons on the wall. Light them up, but- not them all! Clues I've left, there are four. (4) Each one found, reveals a door!" Hah! I just came up with that.

Well done! I have a, small favor to ask, that has nothing to do with work. This is a vacation after all, haha! Oddly enough, a Zor agent is aboard your train and wishes to help us by defecting to our side. It's quite the coincidence that you'd both be on the same train. Really! What are the chances? Find out which cabin they're in by tapping into the phone system.

Great job! Not that this is a job. Obviously! Before getting back to enjoying your very real vacation, find out which cabin the defector is in and, send them something with the agency logo on it.

I... Can't believe it. They... Killed her. *sigh* Get that device open, agent.

Well done! One last thing, insert that tape into the reader. It will transmit the defectors' intel to us.

Perfect! We're receiving the data. Hm. Transmitting it has apparently alerted Zor's assassins to your position. Good for them!

Ah, the old gun through the mail slot trick. I used to do that at the office when I was an agent... I was asked to stop.

Ah, the old spear through the ceiling trick. Never got the chance to do that one at the office.

We've received reports of a low flying aircraft in your area. Huh, pilots these days. Don't they know that could be dangerous?

Hah! Just like in the movies! Remarkable!

Transmission received! Well done, agent! Listen, we're going to need you back at the office as soon as possible. I hope you enjoyed your all expense paid vacation. Oh, that reminds me. We're going to need you to pay for all of those expenses. Granting amnesic defectors is not cheap.

Yes that did count as your vacation and, you've just used all of your days... Welcome back!

Operation: Seat of Power
[Seat of Power introduction briefing]

Our trained defector had information about Zor's next big move. It's something called: the Death Engine. And you must get more intel on it, before it's put to use. We're sending you just outside Madrid to infiltrate a Zoraxis facility, retrieve information on the Death engine, and get out alive. Good luck.

[Operation: Seat of Power]

Well done sneaking in. We know the Death Engine intel is somewhere in here.

Not that I worry about Zor's collection, but do try to make not much noise.

* gasp* You're Zor?! All along... *bursts into laughter.* Seriously though. Remember what you're after, agent. It's the Death Engine.

That's the intel we need! Now, find a way to get it out of there intact.

Outstanding work, agent! Our extraction team is standing by as you figure out how to land your... Flying object.

Well done retrieving the Death Engine intelligence, agent. Now, we just have to wait for it to be decryp- Oh. It's... Already in the door slot. Looks like the team in decryption is taking their job seriously. Unlike someone I know.

Operation: Death Engine
[Death Engine introduction briefing]

The data reel you retrieved from Madrid, reveals that the Death Engine is a weapon that appears to be... Well, in... Earth's orbit. You must infiltrate Zoraxis Space Corporation. We don't know where the weapon is aiming, but we must stop it before it fires. You took a pass fail elective in Astronomy, yes? Well... I hope you passed.

[Operation Death Engine]

When I said "infiltrate"... I didn't think you'd hijack a personnel shuttle- *ahem* I'm impressed. Our intelligence tells us the Death Engine is run by a single Zoraxis operative, who will likely mistake you for a hench person. Remember agent: destroy the Death Engine at all cost.

Agent! Are you there?! Come in agent! Hang in there if you can hear me! We're closing in on the crash site!

You've finally done it agent! You're dead!...Well, officially dead. Not to worry: this is a development we plan to fully take advantage of! I dare say it was a close call for us down here as well. Still, all's well that ends well, though I must confess: I really did expected you to die.

With Souvenirs remaining
Still additional objectives to complete, I'm sure. Carry on.

Friendly Skies:
Smoking Break: You know, smoking may cause a slow and painful death.

Drunk Driving: Little early to celebrate, don't you think?

Bomb Parts: No ticking is good ticking as they say. Now, can we please focus on getting the car out of the plane?

Make it Rain: That will teach Zor to use his car as a Piggy bank

Guns Away: You'll, pick that up later, I'm sure.

Squeaky Clean:
Undercover: Perhaps, when you're done there, you can come clean my office.

Laser Mister: We really should ask laser manufacturers to stop selling to obviously insidious individuals.

Doctor Freeze: By the time that chemical's frozen, we'll be long gone.

Plane to See: That's a fine airplane, agent. But don't forget to save the world?

You're Toast: I thought the sandwich was fine as it was, you're awfully picky, agent.

Winter Break:
Styling Agent: That fits well. You and Zor must have heads of similar size. That's a uh... Fun fact.

Dapper Bear: I've always found animals in clothing to be simply... Unbearable.

Molotov: It's fine. I won't reprimand you for destroying a decanter of 16 year old Single malt scotch. It doesn't bother me.

Flying Saucer: I'm holding you accountable if we get called back here to investigate reports of flying saucers.

Burning Crystal: I've noticed you can't resist burning most things you've find. To be honest... It's an unsettling quality.

First Class (DLC):
Finally Useful: Ah. We're using agency funds to pay Zor's assassins now? I suppose it's better than you literally burning it.

Tea Time: Bullets before breakfast, agent. Just like Nana always said.

Cloche Call: Honestly, I am amazed that worked.

Stunned: That's why I always say roofs are dangerous. Stun grenades.

Seat of Power (DLC):
Smokey the Bull: After what that bull has been through, it could likely use that cigar.

It's What Plants Crave: Interesting thought. Not exactly a green thumb, are you?

All Falling Into Place: Well then, that was... Easier than it looked.

To Bee or Not to Bee: Oh! Plugging the bee! Uh- opening. Very clever indeed.